![]() ![]() Also, I only tested SOME of these values in game and used the most likely formula to determine others, in the case of formula use, what actually happens in the game could be very different! Also, I'm not including Legendary stats because I can't test many of them in the game and I'm unsure of the exact formulas to calculate the rest of the values at this time (plus they are different if you go with 3 stat or 4 stat Legendaries and the number of possible combinations are just too immense. In exchange, as you level up, you will find higher level gear which gives you higher stat points. For example, 10 points of armor would give you 50 damage reduction against a level 1 monster but way less against a level 70 monster. ![]() For instance, some Epic Vitality rings will display as 198 and some as 197 due to the exact values of the original rings not being exactly 60.0000000. A: Certain stats depend on the level of whatever monsters being fought. This is why you can end up with some variance in your values. * Note that jewelry values are stored as long decimal values that are only ROUNDED to the displayed digits.
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